One More Round for MultiChat!

Jun. 24th, 2025 12:40 am
beepbird: A crowd of shadowy figures. (Default)
[personal profile] beepbird
I've made even more tweaks to MultiChat, including fixing the load of bugs that showed up in the last release when I had my back turned. Oops. If you spot anything I missed, please tell me so I can fix it posthaste!

Changes in this version:
  • Fixed the bugs introduced in the last release. My bad, they were sneaky ones! Thanks to all the friends who went bug hunting. It's (hopefully) functional now instead of breaking horribly when you look at it wrong.
  • Added settings! Pick your save folder, toggle timestamps, and decide how many lines of old chat you want to scroll when opening an existing file.
  • Added /remove, which allows you to remove users from your list without having to remake the whole thing. Overdue improvement, honestly.
  • Added help text for most commands. <command> help should spit out a load of information for the less intuitive commands now.
  • Chucked the alpha version of graphical MultiChat out there! It's missing features and doesn't look great, but hey, it exists now. I figured it's better to put out a lacking version than no version (and it only gets better from here).

The updated release is here.

MultiChat Improvements!

Jun. 19th, 2025 01:58 am
beepbird: A crowd of shadowy figures. (Default)
[personal profile] beepbird
A friend (and a netbook) got me working on MultiChat again, and I've made some big improvements.
  • Colors! You can set a color for the prefix of each user. If it works in a terminal, it works here.
  • Lots of streamlining the start-up process. Already saved users? Just hit enter and you're in.
  • An icon! It has an icon now.
  • Squashing major bugs I somehow missed.
  • A little bit of whimsy here and there (in particular, /random now has flavor text, and there's a new easter egg).
  • File save location actually complies with XDG standards now (which means your home directory isn't going to become more cluttered than it already is).
  • Cleaning up the codebase using what I've learned by coding for work.
And the most exciting bit of news... I'm working on a GUI version. It's coming slowly, but it's coming! The structure is there. I just need to squash a few more bugs. I'll update you all when that's working as intended.

If you want
the latest release, it's here.

Edit: After fixing a lot of bugs and adding a few new features, the latest release is now here!

dismallyoriented: (Default)
[personal profile] dismallyoriented
When "I'm literally 12" becomes abruptly and immediately true

For Alice, who asked me to write this.



One of the unique features of plurality is how people within the system don't have to be like the body. Just because they live in it doesn't mean they all must resemble it, or have their personal proprioception match up with the body’s external shape. This means that system members can vary in all kinds of ways - height/weight, ethnicity, species or body plan, and the topic of today’s essay: age.

It can be tricky sometimes for people to wrap their heads around what it means for a system member to look and be different from the body. After all, you’re not in their head with them, so all you have to go on perception-wise is the body, and it’s gonna look however old it is. What does it mean for someone to be 7 years old when their external body is 38? How should you interact with a system member who's much younger than the members you know? In what ways are internal children similar or different from external children? I'll be talking through the ways I’ve learned how to treat them well and care for them.



ExpandRead more )
hamratza: A wild-looking black cat with vibrant amber eyes gazes with mischievous curiosity on a background of brimstone. (Ifrït)
[personal profile] hamratza

It is important to understand who writes these words. I am a hedonist, deeply and spiritually. It is not just indulgence, it is a spiritual component of my life. I share food with my loved ones as an act of affection despite the food aggression I picked up during my couple of bouts with homelessness. To take turns passing a bowl around a circle is as much a ceremony to me as a Catholic's Communion. Feasting is foundational to human society, even before sedentary civilization coerced their itinerant neighbors into settling in little mud holes to be taxed by priests.

I am someone who cherishes food. I miss meat, have sought out some compromise in accepting eggs from my neighbors. I can see the chickens and know they are treated with care. I cannot in earnest deny the improvement to my quality of life that this one concession has provided; their eggs would otherwise rot. In my most romantic fantasies, I hang morsels of hare meat plucked from a bowl, oily with hot fat, over my husband's mouth. Sweetmeats, one headmate of his calls it, with affection for all the romanticism we both still share about feeding one another.

ExpandBelow the cut: Vegan Woes )

devlog entry #11

Jun. 16th, 2025 10:52 am
v3launchunit: a pixel-art portrait of myself, with a neutral expression. (calm)
[personal profile] v3launchunit

i have a basic level completion system set up now.

(still need to do save progression and status carryover, but eh)


Looking for Playtesters

Jun. 13th, 2025 11:14 am
zarpaulus: (Default)
[personal profile] zarpaulus
As you may have noticed from following my Kickstarter, Scavenger: Caches and Prizes successfully funded in April. Since then I've been working on the rulebook, writing rules and systems and commissioning illustrators. I attempted to get a playtest started, but then I started a new day job which was second shift, when most people play TTRPGs.

So I'm opening Scavenger up to public playtesting, you don't have to be familiar with the Para-Imperium setting or the Traveller system to GM but it would help. If you're interested contact me on Discord.

Tags

Powered by Dreamwidth Studios

Style Credit